====== Addiction ====== __**Definition:**__ The user mentions how they or other users are addicted to the application or describes that they use it excessively. ===== Subtypes ===== * [None defined] ===== Examples: ===== __Against:__ ''Once you scroll and you get a fun algorithm with fun videos, you just can’t stop there because it’s just so much fun. But you really shouldn't.''[1] ''I really don't like the YT rabbit hole and design of YT to be addictive. There are also to many ads. The platform becoming a cesspool for misinformation/disinformation and right wing conspiracy theories is also a very big problem.''[2] This post also refers to [[eis:types:false_information|False information]]. __Neutral:__ ''[...] most social media applications like Instagram, Snapchat, WhatsApp, Facebook, Twitter. I know some people who, use those applications like 12 hours a day, 13 hours a day.''[1] __In favor:__ ===== References ===== [1] Yagil Elias, Tom P. Humbert, Lauren Olson, Emitzá Guzmán. What is unethical about software? User perceptions in the Netherlands. Proceedings of ICSE-SEIS (2025). IEEE.\\ [2] Tjikhoeri, N., Olson, L. & Guzmán, E. The best ends by the best means: ethical concerns in app reviews. Empir Software Eng 29, 138 (2024). https://doi.org/10.1007/s10664-024-10463-7\\ [3] L. Olson, E. Guzmán and F. Kunneman, "Along the Margins: Marginalized Communities’ Ethical Concerns about Social Platforms," 2023 IEEE/ACM 45th International Conference on Software Engineering: Software Engineering in Society (ICSE-SEIS), Melbourne, Australia, 2023, pp. 71-82, doi: 10.1109/ICSE-SEIS58686.2023.00013.